RULES OF COMPETITION

Please take a few moments to familiarize yourself with our tournament’s rules.
Feel free to contact us if you have any questions.

DIVISIONS

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SIMAC 2016 – RULES – Wushu / Traditional Kung Fu / Tai Chi

The goal of this tournament is to promote fellowship between martial artists of all styles. This is a friendly tournament, not a qualifier for anything else. Relax and have fun!

With the exceptions enumerated immediately below, the Seattle International Martial Arts Championship will comply with the competition rules and judging guidelines established by the US Wushu Union.

Any violation of the rules can be considered grounds for disqualification.

General Rules – Wushu / Traditional Kung Fu / Tai Chi

  • The maximum number of individual events a competitor may register for is 6. This excludes Push Hands, Sparring Set, and Group Set, of which each competitor may register in one event each. Thus the maximum total number of events a competitor may register for is 7, which includes 4 individual events, 1 push hands, 1 sparring set, and 1 group set.
  • Contemporary forms such as Long Fist (Chang Quan) and Southern Fist (Nan Quan) are not allowed in Traditional events. Ineligible forms will be determined by the head judge. Competitors who violate this rule will be disqualified from the event. After disqualification, competitors will be moved to the appropriate contemporary event as long as it has not yet occurred.
  • Weapons used for Traditional events must be able to stand under their own weight. If violated, the competitor will be deducted 0.3 points.
  • A competitor may not compete with the same form twice. Competitors who violate this rule will be disqualified for all instances where the same form was used.
  • A competitor may only compete in either 24 Yang OR Open Yang, and similarly either in 24 Chen OR Open Chen.
  • Competitors may wear school or club t-shirts to compete (contradicting Section 1, parts II.A.1.a and II.A.1.g of the US Wushu Union Rules). Logos printed on the backs of silks are permitted. However, promotions printed on the back of silks are still not permitted.
  • Kneepads are allowed as long as they are worn under the uniform.
  • Competitors must wear the appropriate uniform for each event. If in doubt, consult the head judge before competing.
  • No unauthorized personnel will be allowed on the competition floor. All offenders will be escorted out of the building and their admissions revoked. If the offender is a parent, coach, or associate of a competitor, that competitor will be disqualified. Should the offender be associated with multiple competitors, one will be disqualified at the discretion of the staff. In all such cases there will be no refunds.
  • Forms must conform to requirements of the division level as listed below. Failure to do so will result in a deduction taken by the head judge.

 

Experience Level Requirements

Beginners

  • No more than two years of training.
  • No International Wushu Federation International Compulsory forms or anything closely resembling one. This distinction is up to the Head Judge’s discretion.
  • No jumps landing in the splits.
  • No butterflies.
  • The only jumps allowed are: jump front, jump inside, jump outside, anything with 360 or fewer degrees of rotation.
  • Cartwheels are permitted.
  • No linking of multiple difficulty moves (e.g. jump kicks, sweeps) into combos.
  • Forms must be generally linear as in Longfists 1-6.

Intermediate

  • No more than four years of training.
  • Advanced moves (jump kicks, acrobatics, balances, etc.) are limited to those found in the first 2 sets of International Wushu Federation International Compulsory forms. This means no aerial twists, no jump inside/outside kicks with more than 360 degrees’ rotation, etc. Please review the 13 compulsory forms to understand what is allowed:
  • LONG FIST COMPULSORY I
  • LONG FIST COMPULSORY II
  • BROADSWORD COMPULSORY I
  • BROADSWORD COMPULSORY II
  • STRAIGHTSWORD COMPULSORY I
  • STRAIGHTSWORD COMPULSORY II
  • STAFF COMPULSORY I
  • STAFF COMPULSORY II
  • SPEAR COMPULSORY I
  • SPEAR COMPULSORY II
  • SOUTHERN FIST COMPULSORY I
  • SOUTHERN BROADSWORD COMPULSORY I
  • SOUTHERN STAFF COMPULSORY I

Advanced

  • Four or more years of training
  • To be eligible for the advanced all-around award, the competitor must compete in four advanced individual events (three for senior Wushu). Details in the All-Around Champion section.

 

Group Sets

  • All group sets require a minimum of five competitors per group. External group sets may have a maximum of six competitors per group. Sparring sets require exactly two or three competitors per group.
  • Music will not be allowed during any group or sparring set.

 

Time Limits

 

Contemporary Wushu
Experience Level

 

Beginner Intermediate Advanced
Long Fist

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Southern Fist

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Broadsword

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Southern Broadsword

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Straight sword

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Staff

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Southern Staff

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Spear

 

0:30 minimum

 

1:00 minimum

 

1:20 minimum

 

Contemporary Other Hand form

 

0:30 minimum

 

1:00 minimum

 

1:00 minimum

 

Contemporary Other Weapon

 

0:30 minimum

 

1:00 minimum

 

1:00 minimum

 

Traditional Wushu
Experience Level (age category)

 

All Levels
(<7,8-12)
 
Beginner, Intermediate
(13-17, Adult, Senior)
 
Advanced
(13-17, Adult, Senior)
 
Traditional Northern Style

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Southern Style

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Other Hand form

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Short Weapon

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Long Weapon

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Other Weapon

 

0:30-2:00

 

0:30-2:00

 

0:45-2:00

 

Traditional Kung Fu
Beginner Intermediate Advance
Empty Hand Form 0:45-3:00 0:45-3:00 0:45-3:00
Long Weapon Form 0:45-3:00 0:45-3:00 0:45-3:00
Short Weapon Form 0:45-3:00 0:45-3:00 0:45-3:00
Other Empty Hand Form 0:45-3:00 0:45-3:00 0:45-3:00
Other Weapon Form 0:45-3:00 0:45-3:00 0:45-3:00
Sparring Form 0:45-3:00 0:45-3:00 0:45-3:00
Tai Chi
Beginner Intermediate Advance
Compulsory 24 To Completion
Compulsory 43 To Completion
Compulsory 32 Sword To Completion
Compulsory 42 Sword To Completion
Yang – Hand Form 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Yang – Jian 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Yang – Dao 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Yang – Other Weapon 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Yang – Group Set 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Chen – Hand Form 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Chen – Jian 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Chen – Dao 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Chen – Other Weapon 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Chen – Group Set 3:00 – 3:30 3:00 – 5:00 3:00 – 6:00
Other Internal Style – Hand Form 3:30 maximum 5:00 maximum 6:00 maximum
Other Internal Style – Weapon 3:30 maximum 5:00 maximum 6:00 maximum
Other Internal Style – Group Set 3:30 maximum 5:00 maximum 6:00 maximum

 

 

SCORING & TIE BREAKERS

3 Judges
In divisions that utilize three judges, all three scores will be added to determine the final score.
In the event of a tie:
1) The competitor who receives the highest single judge score (eg. 9.8, 9.7, 9.6 beats 9.7,9.7,9.7)
2) If there is still a tie, the competitors will demonstrate their forms again, and the winner will be deciding by a show of hands from the judges

Judges decisions are final. Any arguing from competitors or coaches will result in a disqualification.

5 Judge
In divisions that utilize 5 judges the highest and lowest score will be dropped, and the remaining three scores will be added to determine the final score.

In the event of a tie:
1) The highest and lowest scores will be added back in to determine the final scores.
2) If there is stall a tie, the competitor who receives the highest single judge score (eg. 9.8, 9.7, 9.6, 9.6, 9.6 beats 9.7,9.7,9.7, 9.6, 9.6)
2) If there is still a tie, the competitors will demonstrate their forms again, and the winner will be decided by a show of hands from the judges

Judges decisions are final. Any arguing from competitors or coaches will result in a disqualification.

Wushu / Traditional / Tai Chi Grand Champions

Grand championships will be awarded to both juniors (under 18) and adults (18 & older, including seniors)

Wushu – All Competitors on Advance Level Contemporary Wushu competing on a minimum of 4 events.

Traditional Kung Fu – All Competitors on Advance Level Traditional Kung Fu competing on a minimum of 4 events.

Tai Chi – All Competitors on Advance Level Internal Wushu competing on a minimum of 4 events.

 

Grand Champions will be the ones with the highest average score in all four events, if the competitor participate in more than four events, only the highest four scores will be taken in consideration.

If two or more competitors tie, the following criteria will be applied one at a time in the order listed until a winner is determined:

A competitor with 1st place finishes in all events (that count towards all-around point calculation) shall automatically be deemed All-around Champion. Note that this may result in multiple All-around Champions in certain categories.

The competitor who has more 1st place finishes shall be placed higher.

Only the forms that make up the point score (as calculated above) will be considered for this criterion.

The competitor who received a higher score than an equally-ranked competitor in the same event shall be placed higher.

All individual forms that the competitor competed in will be considered for this criterion.

The competitor with the smallest sum of differences between the two dropped (highest and lowest) scores of each of his or her events shall be placed higher. All individual forms that the competitor competed in will be considered for this criterion.

If after the third criterion, competitors are still tied, they will all be awarded the all-around title.

 

 

General Rules – Tournament Karate Kata Rules

Contestants must wear a clean, white karate gi. Patches for your style and Japanese and/or American flags are permissible. The karate-gi jacket may not be removed during the performance of Kata.

Individual and Team kata are permitted. Teams will consist of 3 performers, and must be EITHER all “Advanced” – brown and/or black belts or all color belts.

Contestants must perform kata commensurate with his or her belt rank/experience level. As an example, we don’t want to see a kyu rank perform “Anan”. On the spot decisions will be made by the Center Judge. Final decision will rest with the Tournament Karate Director.

The Refereeing Panel shall consist of Karate Black Belts. The Center Judge shall be the most senior black belt in a particular ring. We will use 5 judges when possible; otherwise the Refereeing Panel shall consist of 3 judges.

The result of a kata performance is determined by the summation of points accumulated by contestants during each performance. If five Judges are used, the high and low scores shall be discarded. The contestant’s score shall then be the total of the remaining three scores. If three Judges are used, the score shall be the total from all three judges. In case of a tie for first, second or third place, the lowest discarded score shall be incorporated. If the tie persists, the highest discarded score will then be incorporated. In the event of a continuing tie, the contestants must perform a further kata of their choice. Under black belt may repeat their kata without penalty. Black belt contestants must perform a different kata. The same rules apply for Weapons kata divisions.

Experience Level Requirements

Beginners – 1 year or less experience

Intermediate – 1-2 years experience

Advanced – 2 or more years experience – under black belt

Black Belts

 

Criteria for Decision

In assessing the performance of a kata or team, the following criteria must be adopted:

  1. The kata must be performed with competence and must demonstrate a clear understanding of the principles it contains.
  2. The kata performance must have demonstrated correct focus of attention, use of power, good balance and proper breathing.


Disqualification

A competitor or a team of competitors may be disqualified for any of the following reasons:

  1. Performing the wrong kata or announcing the wrong kata.
  2. A distinct pause or stop in the performance for several seconds.
  3. Interference with the function of the judges (such as the judge having to move for safety reasons or making physical contact with a judge).
  4. Belt falling off during the performance of kata.
  5. Failure to follow the instructions of the Chief Judge or other misconduct.


Fouls

The following fouls, if apparent, must be considered in the evaluation according to above criteria.

  1. a) Minor loss of balance.
  2. b) Performing a movement in an incorrect or incomplete manner (the bow is for this purpose considered part of the movements of the kata), such as failure to fully execute a block or punching off target.
  3. c) Asynchronous movement, such as delivering a technique before the body transition is completed, or in the case of team kata; failing to do a movement in unison.
  4. d) Use of audible cues (from any other person, including other team members) or theatrics such as stamping the feet, slapping the chest, arms, or karate-gi, or inappropriate exhalation.
  5. e) Time wasting, including prolonged marching, excessive bowing or prolonged pause before starting the performance.
  6. Kata is not a dance or theatrical performance. It must adhere to the traditional values and principles. It must be realistic in fighting terms and display concentration, power, and potential impact in its techniques. It must demonstrate strength, power, and speed — as well as grace, rhythm, and balance.
  7. In Team Kata, all three team members must start the Kata facing in the same direction and towards the Chief Judge.

III. The members of the team must demonstrate competence in all aspects of the Kata performance, as well as synchronization.

 

Your kata should include these ten elements:

  1. Confidence
  2. Good Posture
  3. Proper Bow before and after performance
  4. Eye placement
  5. Timing
  6. Breathing
  7. Kiai’s
  8. Head snaps
  9. Fight Face
  10. Excitement!

 

KARATE GRAND CHAMPIONS DIVSIONS

Grand championships will be awarded to black belt juniors (under 18) and adults (18 & older, including seniors) in the following divisions:

Junior Karate
Adult Karate

At the conclusion of all regular Black Belt Division competitions, the winner of each division will compete with one another in the Grand Champion Round, wherein each winner will perform one more kata.  It may be the same kata with which they won their division, or another appropriate level kata. Empty hand division winners must perform empty hand kata, and weapons division winners must perform a weapon kata.  If a competitor has won both an empty hand and weapons divisions, they may choose which ONE form they would like to compete with.


LOCATION

This year the Seattle International Martial Arts Championship will be held at the Bellevue College, located at 3000 Landerholm Cir SE, Bellevue, WA 98007 (Parking is Free!!).

CLICK HERE FOR MAPS AND DIRECTIONS

SCHEDULE

June 9
CLICK HERE TO REGISTER
(you will be re-directed to another website)

August 18
Last day to register online.

August 20
Same day registration start at 7:30 am
Doors open at 08:30 AM
Competition start at 09:00 AM

REGISTRATION

CLICK HERE TO REGISTER
(you will be re-directed to another website)

Questions?, please call:
Sifu Li, Tinayuan – (360) 631-9803
Sifu Carlton Doup – (360) 649-6537
or Contact Us

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ACCOMMODATION INFORMATION

Best Western Alderwood
$165 per night

45 Minutes from Venue

19332 36th Ave W, Lynnwood, WA 98036
(425) 775-7600

Website: CLICK HERE

Group Rate
Group Name – SIMAC
Must reserve room by 08/08/2016

MAP

Holiday Inn Issaquah
$189 – $209 per night
15 Minutes from Venue

1801 12th Ave NW, Issaquah, WA. 98027
(425) 392-6421

Website: CLICK HERE

Group Rate
Group Name – SIMAC
Must reserve room by 07/28/2016

MAP

Silver Cloud – Bellevue
$199 – $209 per night
10 Minutes from Venue

14632 SE Eastgate Way, Bellevue, WA 98007
(425) 957-9100

Website: CLICK HERE

Group Rate
Group ID – MARTIAL / Password – MARTIAL
Must reserve room by 08/08/2016

MAP


Seattle International Martial Arts Championship